Dueling Club: Create A JInx — Voting!
Jan. 21st, 2011 07:55 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
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Activity: Create A Jinx
Points: 1st/2nd/3rd/Participation Only: 50/40/30/10 points
Deadline: Voting from NOW until 8p CST Sunday, January 23//2a UTC Monday, January 24
Details: Create your own jinx, spell or charm!
Under the cut are 21 hilarious entries. Vote for your 3 favorites! Remember, the winning jinx will be eligible for use in all future Dueling Club activities, so choose wisely! (Also remember, normal voting rules apply. No voting for yourself, no asking someone to vote for you, etc.)
1.
Mirror Vision Spell
Incantation: “Vide orter da” (Vide is the Latin imperative form for the verb “to see” and “orter da” is backwards for “ad retro”, which is Latin for backwards).
Effect: The victim sees everything backwards, as if he were looking at reality through a mirror instead of directly.
When casting this spell at a dueling opponent, the opponent's next spell cast will almost definitely fail because it will be aimed off due to the mirror vision. It will take a while for the opponent to realize what is going on; even after that, the opponent's reaction time will be slowed in order to convert the way the opponent actually sees things into the way they happen (and then convert them back again to see where to aim their next spell).
2.
Veneficus Cessime
This spell, when cast correctly, is meant to stop the magical abilities of your opponent, including the use of a previously cast shield charm, such as Protego, allowing you to penetrate their defences and defeat them in a duel. It is a higher level spell, and naught but the best can cast it successfully with real consequence, though those attempting it for the first time might achieve some success in casting it, as one might with a Patronus Charm.
The crudest attempts at casting it that are successful may inhibit the magic of the opponent for a fraction of a second, whilst the more accomplished have been known to achieve a total magical black-out (excepting their own) for up to five minutes (this is estimated, as, with effectively having disarmed the opponent, the duel is finished quickly).
3.
I would invent 'digitis concrepare.' This Latin translates to 'snap the fingers,' a pun (because I like my spells punny). This spell would break all my opponent's fingers, rendering both hands useless for wand-use. I think this would be useful because it would make my opponent defenseless against me. Not only would they be in serious pain, they would also have to manage sometimes extremely delicate wand-work with fingers snapped in half. Most likely, their wand would immediately fall out of their hands due to their broken fingers losing grip on it. His or her fingers would be too disfigured to do much after my spell worked.
4.
Quack-Quack Charm. Or Expelliarmus Duckus! This doesn't mean that your opponent would start quaking like a duck, because as funny as that is, that's just not very useful. Instead, this spell will make your opponent's wand into a duck. A real one. Not one of those glass things people have in their living rooms for decoration.
Since their wand's a duck, they obviously can't cast spells unless they know the counter-charm. So while you're opponent's so surprised and just staring distractedly at their wand--well, duck-- flying away, you can take advantage of the situation and cast a few sneaky spells. Not only is this self-gratifying—if you like ducks—but also very effective—if your opponent’s afraid of ducks, that is. If he isn’t, then it’s still distracting, isn’t it? There’s also the plus side of you being able to disarm him or her.
And the counter-charm? Doctorus Quackus, of course.
5.
When dueling, there are several spells that end the duel effectively in your favor. There are even some that end the duel and add embarrassment on the other participant’s shoulders. However, there are none that both win the duel, embarrass the other participant AND give you a pet. My spell will do all of this for you! I call it “Pygmitry!” When cast upon your opponent, they will be transformed into a small, pink pygmy puff. This will end the duel as they cannot speak, nor retaliate. Girl’s will “awww!” because they will want one, and you will be the lucky owner of a new pet.
6.
Super Nova
This is a bright flash of light. If you cast it is like a giant camera flash in the direction your wand is pointing. This then temporarily blinds your enemies (works well in those dark Department of Mystery corridors) but can also be a bit problematic in rooms with an abundance of mirrors. The temporary aspect varies upon the person you cast it on, as some people's eyes can recover more quickly than others. It is powerful enough that even in daylight it can still effect your enemies (though not as strongly). It's already in latin, so you don't even have to worry about forgetting it!
7.
I’ve created a spell named Helenkeloris (pronounced hell-en-keh-LOR-us), which temporarily renders the victim blind and deaf. It lasts for only 10 seconds, which is typically not enough time to change the world, but will give the user time to come up with a Plan B for surviving and emerging victorious in their duel. When used, the victim’s eyes will see nothing but black (as if they were standing in a completely dark room) and they will not be able to hear anything (although those of the most astute aural senses might hear muffled noises, they won’t be able to hear anything clearly). It is a verbal spell.
8.
The new jinx I would come up with would be backwardo. It's inspired by something that happens in the movie Spaceballs. Basically this jinx would make the top half of your opponents body to a 180 degree turn to be facing the back. So if their feet were pointing towards you, you would be staring at the back of their head. And on the flip side, if they were facing you with their face, so would their bottom. Get it? The point of this little jinx? Well 1) it would be really funny. Just picture Snape with his body all confused like this. And probably more importantly 2) it would be very discombobulating for your opponent and probably throw them off their game for a bit giving you the chance to take over. Fun AND practical, backwardo is win/win! :)
9.
I would create the butter fingers jinx. To cast this jinx you would call out ‘Sliparus Digiti’. When you do this, your victim will not be able to keep hold of anything without constantly dropping it. This would be a great gag to get back at a family member, just to see them being an utter clutz around the house; if you do it behind their back they would simply think that they are being clumsy.
It would be a perfect jinx to use in a duel because once hit, your opponent would be unable to hold their wand and thus be unable to cast any further spells on you.
Unless a counter cure is performed (‘unclumsical’), the jinx can last for several hours, so would insure a swift defeat of your opponent.
10.
ipsum effectio
This little spell is quite simple but has a great effect. It causes all the spells the antagonist tries to use on you, to turn against himself. For example if the opponent tries to use a spell on you like, let's say, 'stupefy' it would backfire right back at the opponent. This would of course not work with "higher magic" not to mention the three Unforgivable Curses but it will work quite well with easier things like Expelliarmus or Jelly-Legs Jinx. The opponent however will need his/her time to figure out how to get rid of it without hurting him/herself.
11.
Okay, this may seem kind of impractical, but this new jinx is very effective. It's called the Jingle Jinx, you know, like jingle bells? One would think that this jinx seems kind of silly, however, This jinx does two extremely effective things. First of all, the only thing that you have to say to use the jinx is “jingle!” It’s short, sweet, and to the point, therefore saving you a little breathe and giving you a little extra time when you need to think on your feet. Now, the first thing that the jinx does is it cloaks your opponent in a suit of jingling bells. Yes, I’m serious. This may seem pointless, but it isn’t. There are so many bells that you will be able to hear your opponent no matter what. Even if you have your back turned, you’ll be able to hear every single breathe your opponent takes. Also, these bells can’t be removed unless you yourself say the counter curse (un jingle), the duel ends, or your opponent forfeits/dies. The second thing that this jinx does is it provides a shield. We all know that we can use Protego as a shield, however, this jinx will jinx your opponent AND provide you with a shield strong enough to cope against the attack that they will surely send at you and provide you with a long enough amount of time that you can further think about what you want to do next.
12.
My new jinx is called Pink Passion, and when cast with the incantation Roseus (the Latin word for pink), your victim will turn completely bright fuchsia pink, from top to bottom. There is absolutely no way you can get it off for at least three hours, which is exactly the charm of it ;) It causes complete humiliation and ruins your disguise if you have one (so great for Death Eaters!), so much so they'll be forced to run and hide until the effects wear off. And, as well all know, if they aren't in the duelling room, they can't cast a spell back on you!
13.
My spell would be in honour of Helen Keller. Essentially the spell would make the opponent blind and deaf for a short amount of time, probably the same amount of time that the impedimenta spell lasts. It’s meant to give you just a few minutes head start to apprehend and bind the opponent, kill the opponent, or flee. The incantation would be Retardo Visum Auditurus and if mastered it can also be used as a nonverbal spell. You’d have to focus hard on how it would feel not to see or hear- you’d have to understand the void in order to inflict it on another.
14.
The name of my jinx would be low-queue hex, the incantation would be 'eye-queue-loo'. It would drastically lower my opponents IQ score making them magically more stupid.
This would hopefully allow me to win the duel because it would mean that they were much less able to perform spells or think of counter curses to things. Think about someone having to really strain to think of what to do, a dueller is only as good as they are quick and clever and if this reduces the clever part, you should be a shoe-in to win the duel! It's essentially making your opponent a bad dueller!
15.
Caecus Jinx
The caecus jinx is a 5th year-level jinx that enables the dueler that casts this spell to blind his opponent without causing permanent damage. It takes training and effort to be able to achieve this spell because the dueler who casts it might suffer from light headaches and disorientation if he/she is not prepared.
This jinx comes up as a purple-ish spark and can be achieved by sharply swishing the one diagonally in the general direction of the opponent's eyes. The opponent, if successfully jinxed, will then become blind and his defenses will be lowered.
The dueler may perform a counter-spell bu saying the words, "Finite Caecus".
16.
This jinx I am creating is called Polishiva. This is a spell that causes the person you are dueling to become "polished" or incredibly slippery once it hits them. Thus, the person will be unable to stand without sliding around, nor would they be fully able to grasp their wand for longer than a second. It would obviously be effective in that it would give the caster time to get away if being attacked without having been prepared. Also it may allow the caster some more time to think of another way of retaliation if they were in a duel and were out skilled.
17.
My new jinx would be called Reprehendoman. In Latin, it means hold back hand. So when the jinx has been casted, it’ll reach towards the duelist’s hands, twist towards their back and will be stuck so they won’t be able to cast any jinxes with their wand. This jinx is good for novice duelists because they’re not ready to cast non-verbal spells yet. But when you’re using this jinx against an advanced duelist, you want to have the enouncation perfectly. Or the bond of the hands will be broken and it’ll fail. So in conclusion, this jinx is perfect for beginners who want to practice on friends!
18.
Elementus oppugno- directs the element the caster has an affinity for, depending on House affiliation; Hufflepuff- earth, Gryffindor- fire, Ravenclaw- air and Slytherin- water, with varying applications.
It's useful as it not only offers an attack through the wand- for instance, flames shooting from a Gryffindor's wand at their opponent- but also through existing representations of that element in the vicinity, ie. if there is a fire nearby, that could be amplified and directed at the opponent from an unexpected angle (the opponent will be focused on defending against the flames from the caster but may be unaware of flames approaching from a fireplace behind them). Hufflepuffs could create a small targeted earthquake to collapse a building onto their opponent or an avalanche by toppling rocks in a cliffy area, Slytherins could submerge their opponent in water (including from water pipes or if near a lake) and wash them away, and Ravenclaws could spin air around their opponent to suffocate them or hurl them into the distance.
Note: adult wizards/witches (or exceptionally talented teens) can achieve greater control over the element- for instance, Slytherins can use a small amount of water to trap their opponent's head in a water bubble for a subtle, quiet attack. Try casting a spell while choking! (even non-verbal magic will be difficult while panicked and spluttering) Or Hufflepuffs could create a hole in the ground to drop and seal their opponent in (an advantage if in a heavily populated area, to minimize damage).
19.
Jinx: Manuspaghetti
Manu comes from Latin for 'hand'; and spaghetti is well....spaghetti. What this jinx will do is jinx the opponent with spaghetti hands. We all know that cooked spaghetti is pretty flimsy (and if your spaghetti is not flimsy, well then I'm sorry to say you aren't cooking it right). So the opponent will no longer be able to lift or even hold their wand. How are they supposed to fight back? This will enable the dueler who cast the spell to think of many more jinxes while the opponent with spaghetti hands tries to think of a counter-jinx. I personally think the opponent should just get some tomato sauce.
20.
This jinx is called Ramabanana, and it is a long-lasting jinx invented to cause maximum discomfort to the victim. When it is cast, the victim sprouts bananas all over their body. The bananas start out green and slowly turn yellow over the course of a few hours. Once they are yellow, they will start to smell very ripe and attract all sorts of creatures that love bananas (monkeys, fruit flies, hedgehogs, etc.). Slowly, the banana growths will start to over-ripen and turn brown, bathing the victim in a smell of super ripe bananas. Once the skins are fully brown, the bananas will then begin to fall off of the victim as though they are falling from a tree. When they fall, the bananas explode and leave their skins everywhere, causing the victim to have to navigate carefully for fear of slipping on a peel or getting splashed by falling banana goo. Once all bananas have fallen, the victim is returned to normal (other than a lasting banana scent until they bathe).
21.
I create a spell called PROPRIOSPECULUS!
It's a hex that when stricken with full affect, reverses the target's vision, as though they're looking through a mirror. Left becomes right, right becomes left. If struck with this hex, your mind's sense of co-ordination goes completely kaputt. You know you're holding your wand in your right hand, because you can feel it there, but your eyes are telling you it's in your left? Your foe has stepped to the right- or is it left?- no, his left, not mine. I don't think.
Now imagine how hard and mentally time consuming it would be to aim at somebody effectively. More to the point, good luck in giving chase without falling over. Of course, it would wear off eventually (a good night's sleep is the best cure), and someone with a decent dose of common sense could fix themselves up with a counter-jinx. Basically, you'd cast the exact same Propriospeculus hex on yourself. Reverse it twice, back to normal.... barring a few imperfections because you're both only human, and the odds of two perfect 100% swaps are improbable. As can be expected, it is most effective if it hits you in the face. But anywhere in the body works; the central line is best.
The name is derived from proprioception (one's visual perception of the self in the world), and the latin for Mirror.
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Date: 2011-01-22 01:57 am (UTC)